Eu4 japan ideas

Paradox is best known for their vastly complex strategy games, and Europa Universalis 4 is probably the deepest of the lot. Like the mighty empires it portrays, EU4 is enormous, ambitious, and impossible to sum up succinctly. ... Ideas. Ideas are the skill trees of EU4. As you level up your Administrative Technology, you'll be able to unlock ...

Eu4 japan ideas. owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.

I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide …

Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto. Representation of Japan in 1.35. nitr0gue14. Feb 22, 2023. Jump to latest Follow Reply. In the recent dev diary about Japan, there were a lot of updates brought to this region that has already received so many updates before. I had time to stew about some of the things revealed, and I (like many others), noticed a prevalent theme; a...Jan 31, 2023. Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them ...After that you will get mandate CB if you border the emperor. 3. tzuioo • 1 yr. ago. Two options. 1. Be japan but not have Shogun government type. Then you can become the emperor yourself 2. Annex every single province of the current emperor hence making the position of the emperor disappear from the game. 587.Ambition: +10% Trade efficiency. The Ouchi clan is a major daimyo in Western Japan, controlling both sides of the Kanmon strait between Kyushu and Honshu, including the major center of trade in Chikuzen. Historically, they were noted for their trade with Ming China as well as their cultural achievements.EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...

This page was last edited on 6 May 2021, at 00:58. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewIf you take their NIs: Trade: +10% global trade power and +10% trade efficiency. As you told Saluzzo has much better ideas Naval: +25% naval force modifier (should be +50% at least, or Venice should get an arsenal as big project to buff that), +25% galley combat ability (actually the only good naval bonus), -10% naval attrition (useless for a nation fighting in …As of 2009, most people in Japan live in Tokyo, a city that has a population of 36.507 million, according to the U.S. Central Intelligence Agency World Factbook. The estimated population of Japan for July 2014 is 127,103,388.Oda is a Daimyo in Japan, ruled by the Oda family, starting as an one province minor in Owari province. I will be playing Europa Universalis 4 (EU4), starting in 1552 for this gameplay, still with one same province, but with Nobuhide's legendary successor, Nobunaga Oda. He was as a powerful daimyo and one of the major figures of Sengoku Period.New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. They have not only +15 ICA, +5% discipline and +0,5 army tradition per year (although itself this idea is weak), but also whopping +20% goods produced, which is insane, especially in time when you can form them at tech 20, +5% admin efficiency, -2 unrest, + 1 dip relation and -10% ...Europa Universalis IV: Domination is the latest expansion for the popular strategy game from Paradox Interactive and there's also a free update for all players. ... Japan: Unite Japan as you deal with the power of the Shogun and the independent Daimyos. Choose to open the country to foreign influence or keep it isolated, while deciding upon ...

Oda ideas are way better than British, and they’re roughly equal to French and Shimazu (another heavily military-focused daimyo on Kyushu) ideas. In my opinion, however, Polish, Prussian, Yuan, Roman, Italian, Mughal, and Yuan …Effects. The country: becomes Japan.; gets new missions.; gets the event 'New Traditions & Ambitions', unless it is a custom nation.; becomes an empire.; abolishes the 'Shogunate' government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, not owned by themselfes or their subjectsEUIV Policy and Idea Group Planner 0.3.2 (for EUIV 1.34.4) Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive.The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late.Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ...

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Europa Universalis IV. Suggestions for Japan Ideas? Thread starter Jankmaster98; Start date Feb 6, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement.You can get DOMINATION DLC under this link - https://www.nexus.gg/zlewikk/europa-universalis-iv/europa-universalis-iv-domination. Buying from this link supp...Jun 21, 2023 · Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier “Rebellious People” for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation. Effects. The country: becomes Manchu.; gains 25 prestige.; gets new missions.; increases rank to kingdom, if it is a duchy; gets the event 'New Traditions & Ambitions', unless it is a custom nation or has Manchurian ideas; changes primary culture to Manchu.; changes ruler culture to Manchu. if the country has an heir: changes heir culture to Manchu.This page was last edited on 6 May 2021, at 00:58. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewJapanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising Sun

An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...May 7, 2022 · Ambition: +1 Yearly navy tradition. So is a one-province minor daimyo on the isle of Tsushima, situated between Korea and the rest of Japan. Located on the island of Tsushima, the So clan will have the option to become a Pirate Republic after the Wokou incident has happened. These pirates will now be seen terrorizing the coasts of Korea and Japan. Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...First of all Japanese ideas. Are they generally speaking good or not? I feel like the military bonuses are quite great and are enough to dominate your region already, especially that the chinese warlords after the Mingsplosion will obviously be much weaker than united Japan. -5% tech cost is great, but the rest is mediocre or worse and what ...Idea 3: Zaibutsu: Japan gets +25.07% Global Trade Power Idea 4: Shintu Syncretism: Japan gets +6.00 Tolerance of Heretics and Heathens and Shinto provinces can't be converted Idea 5: Zen: Japan gets -45.00% stability cost and westernization is cut in half. Now that seems much more representative of the "Prussia of The East" don't you think? :3Optimizing ideas, policies, dealing with attrition, making use of terrain and tactical retreats are not that essential in ... detailed game elements and how good/fast the player is at managing these elements. In EU4 PvP, micromanaging your armies and navies includes moving them around, avoiding attrition, using hotkeys, waypoints ..."Without fail", ironic as that is here, I managed to completely botch unifying Japan. I tried Uesugi, Oda and Shimazu. Oda I got close but Ashikaga started annexing, I took the Shogunat (they would even annex my allies mid-war somehow), but then lost my mercenaries when I DOW'd to annex them later and they started beating me.Grab domination for yourself using my link: https://www.nexus.gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-domination EU4 Guides: Estate...Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible.Unlock new weapons, new buildings and new ship types. Over time, you can embrace national ideas that represent both your historic legacy and your ambitions for the future.From grand voyages of discovery to religious wars to revolutionary governments, the entire history of the early modern world waits for you to rewrite it in Europa Universalis IV.Pirate Nations. What are all the ways to play a pirate nation in eu4? "So" is a daymo getting a pirate event in 1444. Pasai on malayan islands get an event shortly to become pirate. 3 pirate can pop in carribean via event once 'age of piratry' begin (20 or 25% of privaters in carribean trade node. Same event for libertalia (north of madagascar ...Effects. The country: becomes Scandinavia.; gains 10 prestige.; increases rank to kingdom, if it is a duchy; gets permanent claims on Scandinavia region.; If the country does not have custom ideasnor Scandinavian Ideas : . Trigger country event "New Traditions & Ambitions"; removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

Otomo is pretty cool if you are going with the Papal dudes. Brysik • 6 yr. ago. Shimazu, easily. Their "worst" idea is 20% trade steering. jheilman74 • 6 yr. ago. Yeah, their ideas seem fun if you can make it through that kinda tough / slow early game. shadownukka99 • 6 yr. ago.

Cheap stab on top of buying the +1 with clergy/advisor discounts. I'd also argue Uesugi, in terms of MP, is the best daimyo for forcing renaissance in Japan. Not only with the high ruler stats. But With a very aggressive early game you can stack dev modifiers/MP growth.EU4 1.35 Japan is absolutely insane, you get new unique Samurai units that have extra discipline and morale damage reduction, new huge mission tree and best ...May 28, 2021 · Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTIn this video titled EU4 1.31 Oda to Japan Guide - Battle Royale I make an EU4... I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult and missionary strength) Humanist (stop the rebellions) A ...Europa Universalis IV. Best daimyo to unite japan as? Best daimyo to unite japan as? Hosokawa before the clans had their own ideas was best in 1444 and most starts. Oda is good around the time you-know-who. And with the clans having their own ideas, Takeda is pretty good.Ideas for Japan? : r/eu4 by Ideas for Japan? After a few months break, starting a new game. Decided to try for Odo into Japan, having never played in this part of the world. Going for Chrysanthemum throne, possibly Khrisitian Japan, and then whatever. Almost time for first idea group, looking for suggestions.Especially if you get a gold mine. Military: Discipline+Morale is standard, Infantry Fire for being OP. Admin efficiency+ CCR for blobbing. War exhaustion tick for lots of wars. Unrest/separatism for QoL. Many different ideas may be amazing depending on role play. Stormzyra • 7 mo. ago. Depends what your goal is.Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...

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And their ideas are the best in the whole of Japan. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr.Papacy ideas give 10%, Espionage gives 20%, and being the Curia Controller gives 20%. With 100 prestige you get another 10%, and a Golden Bull can give another 10% for a total of -70% AE impact. Cost to fabricate claims, as stupid as that sounds. It stacks with papal ideas and a claim costs only 10 spy network for your first claim.Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. Europa Universalis IV 81148 EUIV: Suggestions 18772 EUIV: Technical Support 6607 EUIV: FAQ & Strategy Guides 230 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29. 1.The horde ideas seem underrated.. In addition to usual horde ideas you get cav with 45% combat ability usually cheaper than infantry. Also, they have GREAT policies (with other S tier ideas) you're missing out on too.. With humanist you get the guarantee of rebel-free game via policy. With diplo you get siege ability and shock damage.The Qing dynasty (1644-1911), also called the Manchu dynasty, was the last imperial dynasty of China. In 1644, the Chinese capital at Beijing was captured by rebels, upon which the last Ming emperor committed suicide. The Ming dynasty officials and generals called on the Manchus for aid. The Manchus took advantage of the opportunity to seize ...Oda is 100% better. It's not like Japan's are terrible, but -2 unrest is really the only significant thing it offers over Oda ideas and Oda ideas has +goods produced, core cost reduction, province warscore cost, and much better military buffs. 11. aquaramses • 1 mo. ago.But frankly i can see arguments for Economic, Admin, Humanist, Offensive... I want to colonize and fight (I kept the Oda ideas). I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. I'm concerned about fighting Ming and any help would be appreciated.Showing 1 - 5 of 5 comments. Per page: 15 30 50. Europa Universalis IV > General Discussions > Topic Details. This is a common question but still Out of the Oda and Shimazu, which are the best for becoming the prussia of Asia And then, are the Japanese ideas worth replacing this Prussia Japan ideas?But frankly i can see arguments for Economic, Admin, Humanist, Offensive... I want to colonize and fight (I kept the Oda ideas). I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. I'm concerned about fighting Ming and any help would be appreciated.The most weastern is good.. it runs towards Japan, the rest is not useful. Look at trade ways map. It's worth it to own the new world, but never worth it to colonize it yourself. Make a settlement in Alaska or something and put your capital there, then delete exploration and go conquer the AI's colonies. ….

Orthodox and Hindu are probably the only other religions worth the effort of converting to but they take some Shenanigans to get to and are only really practical if you're WCing. Honestly I'd just leave Shinto on and get Humanist ideas later. Only disgusting waitu piggu converts. Glorious nippon religion gives 10% morale for extra conquest.What's the point of Japan's national ideas? Vapiritapiri Jan 24, 2022 Jump to latest Follow Reply While their tradition and ambition are pretty neato the rest aside from the settler increase just don't seem very good and there feels like very little point in taking Japan's ideas over your chosen daimyo like date, shimazu, oda, so and uesugi...Korea's mission tree is very crazy, it gives claims on the entire regions of Japan, Manchuria, North China, South China, and Xinan. Of course, this requires you to go up against the Ming behemoth and the Japanese daimyos. Note the uncolonized Kuril Islands and Ming rump state in the north. 218.Ambition: +1 Yearly navy tradition. So is a one-province minor daimyo on the isle of Tsushima, situated between Korea and the rest of Japan. Located on the island of Tsushima, the So clan will have the option to become a Pirate Republic after the Wokou incident has happened. These pirates will now be seen terrorizing the coasts of Korea …Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …Oda’s ideas are some of the best in the game. Daimyo missions and Japan missions are the same. Just compare their ideas, it is obvious that Oda's ideas are much better. You dont get to pick between oda and japanese missions by the way. You will automatically get japanese missions. In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26. What w Ideas for Japan? So i'm doing a Japan game with my buddy and i'm not sure what ideas to take. So far i've taken exploration, religious, defensive and innovative. Any … Eu4 japan ideas, Certain national ideas are superb and are actually worth gunning for. France's second national idea 'Show Elan!' gives them a hefty 20 % army morale boost in the early game: a killer national idea. To unlock that, the player needs to buy 6 ideas from one or more of his chosen idea groups as each 3 ideas you buy, will unlock a national idea., After that you will get mandate CB if you border the emperor. 3. tzuioo • 1 yr. ago. Two options. 1. Be japan but not have Shogun government type. Then you can become the emperor yourself 2. Annex every single province of the current emperor hence making the position of the emperor disappear from the game. 587., Oda’s ideas are some of the best in the game. Daimyo missions and Japan missions are the same. Just compare their ideas, it is obvious that Oda's ideas are much better. You dont get to pick between oda and japanese missions by the way. You will automatically get japanese missions., Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ..., He could definitely have filmed parts of the early game, then say that he would unify Japan as usual as he starts using the Sengoku Jidai cb..., then cut to 20-30 years later with all of Japan unified. That would be about 2-3 hours of play real life, and about 5-7 mins in the video. 1. Lithorex • 3 mo. ago., Also Japan in 1444 is just an interesting period that again a Japan needs an outlet for if they do unite more so under a player. Korea is just the lesser of the 4 local nations (including Ming) so Koreas independence cant be ensured in game like it was historically unless buffing them but that takes away from a potential Qing or Japanese empire., Ideas: I recommend to start with the Religious ideas, which will be handy when you have to convert your provinces to the catholic faith. Then choose Exploration, so that you can colonise The kurils. After that go for the Naval and for the Maritime ideas. After these I recommend the Defensive ideas. Keep your navy always at its maximum capacity., Shin Nihon - first colonial nation, "new Japan" Higashi Nihon - second colonial nation, "east Japan" Minami Nihon - Australia, "south Japan" Fusou - no particular time I use this one, it's the Japanese translation of the Chinese Fusang, which is a mythical land said to be to the east of China Yuki Nihon - Alaska, "snow Japan", Take the daimyo with best ideas -> form japan but keep daimyo ideas. Pick the shogun and diplo annex all daimyo as fast as possible ( if you understand the diplo Annex thing well with subjects you can form Japan as early as 1500 and become a world power and get the okey Japan ideas instead of shogun ideas) You do 2 -> but when forming Japan you ..., Planning a trip to Japan is an exciting endeavor, and one of the key factors in ensuring a memorable experience is crafting the perfect itinerary. With its rich history, vibrant culture, and stunning landscapes, Japan offers endless possibi..., And their ideas are the best in the whole of Japan. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr., Mar 5, 2023 · EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO... , Pirate Nations. What are all the ways to play a pirate nation in eu4? "So" is a daymo getting a pirate event in 1444. Pasai on malayan islands get an event shortly to become pirate. 3 pirate can pop in carribean via event once 'age of piratry' begin (20 or 25% of privaters in carribean trade node. Same event for libertalia (north of madagascar ..., Always stuck thinking what is the best idea group for your eu4 campaign? Are you always wishing you went a different idea group when playing your nations? We..., What Idea Groups? I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups. , Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ..., owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country., Apr 21, 2023 · Once you form Japan, the game becomes much slower, and much more like a regular game of EU4, and that lightning quick gameplay of the Sengoku Jidai slows down and becomes less interesting. Now this means ALL THE NEW CONTENT aside from the Samurai were added in during the less interesting point of the campaign, and in my opinion that is a bad idea. , This is a guide about Oda. It has one of the best military ideas in the game. Also it's japanese opm, which complicates things a little. In this guide I'll s..., Traditions are the two bonuses on your National Ideas page that are unlocked at the start of the game. I looked it up and Tokugawa gets +10% Infantry Combat Ability and -10% Aggressive Expansion Impact. Not too bad, but worse for early wars than fellow OPM Oda, which I'm more used to playing. Slaaneshels Fertile • 5 yr. ago., Hosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!, What's the point of Japan's national ideas? Vapiritapiri. Jan 24, 2022. Jump to latest Follow Reply. While their tradition and ambition are pretty neato the rest aside from the settler increase just don't seem very good and there feels like very little point in taking Japan's ideas over your chosen daimyo like date, shimazu, oda, so and uesugi..., This is a guide about Oda. It has one of the best military ideas in the game. Also it's japanese opm, which complicates things a little. In this guide I'll s..., Oda has good early game ideas because of their leader pips, but by mid-late game leader pips fall off a bit because it's much easier to maintain high AT, and therefore easier to roll good generals. This is especially true once you hit 100 professionalism and can just spam roll half price generals. Shimazu have discipline over Oda, while also ..., Tulduil Iphukiir Nov 28, 2018 @ 2:05pm. The decision states that there mustn't be a nation in the world with Daimyo or Independent Daimyo government type. You can be of any type, including Daimyo or Shogun. As all nations on the Japanese Islands (excluding Ainu, Ryukyu and Ashikaga) start as Daimyo you need to conquer all of those the enact the ..., Mongolia is a Steppe Horde in the Tartary region of East Asia, who are ruled by the Borjigins, the direct descendants of Genghis Khan (Chinggis Khaan). They follow the Tengri faith, with Vajrayana syncretised. Mongolia starts under the vassalage of the Oirat Khanate which lays in the west. To the east, they are bordered by Solon and Korchin, and in the south by Ming, the latter two both ..., Having set up 23 stacks (cog #) in Korea create beachhead in Japan. 2-3 23 Army stacks will be sufficient or Mercenaries can help if you want to trade ducs for manpower but it shouldn't be necessary. Focus down 3-4 coastal level-1 forts (avoid L-3) and use your anti-piracy fleet and capital-ship to help siege them down; take Ashikaga capital., owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country., This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp..., You can get DOMINATION DLC under this link - https://www.nexus.gg/zlewikk/europa-universalis-iv/europa-universalis-iv-domination. Buying from this link supp..., I think a Japanese Naval game could be really fun, as around 1600 you're going to be dealing with the Spanish Pacific colonies + whatever European power is going for the spice islands. But to answer your question, you really don't need that idea group to wreck Ming., Edit: Reconsidering now, Yuan might be better than Oda. The extra 5% A.Eff balances out against the lack of PWSC (even if PWSC is additive with diplo ideas), and the extra 15% CCR makes it worth it. If I had to give it an order now I'd say Yuan>HRE>Qing>Oda>Germany>Montferrat., EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...